Version for Master System Marble Madness (Europe)

Collection data

.dat name sms_no-intro
.dat version Sega - Master System - Mark III | http://www.no-intro.org | 20190402-062156
.dat status Up-to-date
ROMset platform Master System
ROMset title Marble Madness (Europe)
ROMset CRC32* bf6f3e5f
ROMset size* 262144 bytes

Version data

Intro title(s)
Compile date 1992-??-??
Serial number
Screen overscan
Voting 0
Other versions
Amiga 500 »
???? Marble Madness (Europe)
Commodore 64 (5.25") »
???? Marble Madness (USA, Europe) (Ariolasoft)
Commodore 64 (5.25") »
???? Marble Madness (USA, Europe) (Electronic Arts)
Megadrive »
???? Marble Madness (Japan)
Arcade »
???? Marble Madness (set 2)
Arcade »
???? Marble Madness (set 3)
Arcade »
???? Marble Madness (set 4)
Arcade »
???? Marble Madness (set 1)
Arcade »
???? Marble Madness (set 5 - LSI Cartridge)
Game Boy Color »
???? Marble Madness (USA, Europe)
1984 Marble Madness (Europe)
1984 Marble Madness (USA)
Megadrive »
1991 Marble Madness (USA, Europe)
Game Boy »
1991 Marble Madness (USA, Europe)
Game Gear »
1992 Marble Madness (USA, Europe)

Parent Game(s) data

GameMarble Madness (1984–1992)
SynopsisGuide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.