Version for Commodore 64 (cart.) Super Zaxxon (USA, Europe)
Collection data
.dat name | c64-crt_no-intro |
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.dat version | Commodore - 64 | http://www.no-intro.org | 20151122-035618 |
.dat status | Up-to-date |
ROMset platform | Commodore 64 (cart.) |
ROMset title | Super Zaxxon (USA, Europe) |
ROMset alias | |
ROMset CRC32* | 2e4f7244 |
ROMset size* | 20592 bytes |
Version data
Intro title(s) |
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Compile date | |
Serial number | |
Texts | |
Voices | |
View | |
Screen overscan | |
Media | |
Players | |
Voting |
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Differences | |
Other versions |
Parent Game(s) data
Game | Super Zaxxon (1982) |
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Genre(s) | shooter |
Saga(s) | Zaxxon (1982–1995) |
Synopsis | Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons. |