298 reads json #15607

Version for MSX2 (cartridge) Pac-Mania (Japan)

Collection data

.dat name ms2-crt_no-intro
.dat version Microsoft - MSX2 | https://www.no-intro.org | 20221022-005429
.dat status Up-to-date
ROMset platform MSX2 (cartridge)
ROMset title Pac-Mania (Japan)
ROMset alias
ROMset CRC32* 7df16fc8
ROMset size* 262144 bytes

Version data

Intro title(s)
  • [jpn] Pac-Mania
Compile date 1989-??-??
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
Arcade »
1987 Pac-Mania
Arcade »
1987 Pac-Mania (111187 sound program)
Arcade »
1987 ★★★ Pac-Mania (Japan)
Amiga 500 »
1988 ★★★ Pac-Mania (Europe)
NES »
1990 Pac-Mania (USA) (Unl)
Atari ST »
1990 Pac-Mania (Europe)
Megadrive »
1991 ★★★ Pac-Mania (USA, Europe)
Master System »
1991 ★★ Pac-Mania (Europe)

Parent Game(s) data

GamePac-Mania (1987–1991)
Genre(s)action
Saga(s)Pac-Man (1980–2001)
SynopsisPac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!