Version for Super Nintendo Bombuzal (Japan)
Collection data
.dat name | snt-crt_no-intro |
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.dat version | Nintendo - Super Nintendo Entertainment System | https://www.no-intro.org | 20221110-032051 |
.dat status | Up-to-date |
ROMset platform | Super Nintendo |
ROMset title | Bombuzal (Japan) |
ROMset alias | |
ROMset CRC32* | 5d7b8bcb |
ROMset size* | 524288 bytes |
Version data
Intro title(s) |
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Compile date | |
Serial number | |
Texts | |
Voices | |
View | |
Screen overscan | |
Media | |
Players | |
Voting |
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Differences | |
Other versions |
Parent Game(s) data
Game | Bombuzal (????) |
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Genre(s) | puzzle |
Saga(s) | |
Synopsis | Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. |