313 reads json #25163

Version for Turbografx Columns (Japan)

Collection data

.dat name tgx-crt_no-intro
.dat version NEC - PC Engine - TurboGrafx 16 | https://www.no-intro.org | 20230204-033216
.dat status Up-to-date
ROMset platform Turbografx
ROMset title Columns (Japan)
ROMset alias
ROMset CRC32* 99f7a572
ROMset size* 131072 bytes

Version data

Intro title(s)
Compile date 1991-??-??
Serial number
Texts
Voices
View side
Screen overscan 0, 0, 0, 0
Media 1 × cartridge
Players
Voting 0
Differences
Other versions
Master System »
???? Columns (USA, Europe, Brazil) (Beta)
Game Gear »
???? Columns (Japan) (En) (Rev 1)
Megadrive »
???? Columns (World) (Sega Ages)
Arcade »
???? Columns (Mega-Tech)
Megadrive »
1990 Columns (USA, Europe) (1990-06-21) (Sega Channel)
Megadrive »
1990 Columns (Japan) (En)
Megadrive »
1990 Columns (USA, Europe)
Game Gear »
1990 Columns (Japan) (En)
Arcade »
1990 Columns (Japan)
Arcade »
1990 Columns (US, cocktail, Rev A)
Arcade »
1990 Columns (World)
Game Gear »
1991 Columns (USA, Europe, Brazil) (En) (Rev 2)
Super Nintendo »
1999 Columns (Japan) (NP)

Parent Game(s) data

GameColumns (1990–1999)
Genre(s)puzzle
Saga(s)Columns (1990–1999)
Synopsis"Columns" is loosely derived from "Tetris", as it involves arranging falling blocks in such a way as to clear them. However, in "Columns" they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up "combos" - where one line causes other blocks to drop so as to create other lines.