268 reads json #37767

Version for Amiga 500 Pick'n Pile (Europe)

Collection data

.dat name amg-a5c_no-intro
.dat version Commodore - Amiga | http://www.no-intro.org | 20171230-022246
.dat status Up-to-date
ROMset platform Amiga 500
ROMset title Pick'n Pile (Europe)
ROMset alias
ROMset CRC32* 880dfea5
ROMset size* 488424 bytes

Version data

Intro title(s)
Compile date 1990-??-??
Serial number
Texts English
Voices None
View side
Screen overscan
Media 1 × 3.5" disk
Players 1, 2
Voting 2
Differences
Other versions
Amiga 500 »
???? Pick'n Pile (Europe) (Compilation - Le 2eme Sens)
Atari 2600 »
???? Pick 'n' Pile (Europe)
Commodore 64 (5.25") »
???? Pick'n'Pile (USA, Europe)
Commodore 64 (5.25") »
???? Pick'n'Pile (USA, Europe) (Six Appeal Compilation)

Parent Game(s) data

GamePick'n Pile (1990)
Genre(s)puzzle
Saga(s)
SynopsisOn each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.