274 reads json #44225

Version for Commodore 64 (5.25") Pick'n'Pile (USA, Europe) (Six Appeal Compilation)

Collection data

.dat name c64-dsk_no-intro
.dat version Commodore - 64 (PP) | http://www.no-intro.org | 20131204-081826
.dat status Up-to-date
ROMset platform Commodore 64 (5.25")
ROMset title Pick'n'Pile (USA, Europe) (Six Appeal Compilation)
ROMset alias
ROMset CRC32* d85ddcfe
ROMset size* 336128 bytes

Version data

Intro title(s)
Compile date
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
Amiga 500 »
???? Pick'n Pile (Europe) (Compilation - Le 2eme Sens)
Atari 2600 »
???? Pick 'n' Pile (Europe)
Commodore 64 (5.25") »
???? Pick'n'Pile (USA, Europe)
Amiga 500 »
1990 ★★ Pick'n Pile (Europe)

Parent Game(s) data

GamePick'n Pile (1990)
Genre(s)puzzle
Saga(s)
SynopsisOn each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.