347 reads json #27251

Version for Arcade Centipede / Millipede / Missile Command / Let's Go Bowling (rev 1.62)

Collection data

.dat name arc_mame
.dat version MAME | Simplified with Dat Simplifier - v1.0.2021-11-30 | "0259"
.dat status Up-to-date
ROMset platform Arcade
ROMset title Centipede / Millipede / Missile Command / Let's Go Bowling (rev 1.62)
ROMset alias cmmb162
ROMset CRC32* 71a5a75d
ROMset size* 262144 bytes

Version data

Intro title(s)
Compile date
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
Game Boy »
???? Arcade Classic No. 2 - Centipede & Millipede (USA, Europe) (SGB Enhanced)
Master System »
???? Arcade Smash Hits (Europe)
Game Boy Advance »
???? 3 Games in One! - Breakout + Centipede + Warlords (USA)
Game Boy Advance »
???? 3 Games in One! - Breakout + Centipede + Warlords (Europe) (En, Fr, De, Es, It)
Game Boy Color »
???? Centipede (Europe) (En, Fr, De, Es, It, Nl) (GB Compatible)
Playstation »
???? Centipede (Europe) (Fr, De, It, Nl)
Playstation »
???? Centipede (USA)
Playstation »
???? Centipede (Europe) (En, Es, Sv)
Arcade »
???? Caterpillar (bootleg of Centipede)
Arcade »
???? ★★ Centipede (bootleg, set 1)
Arcade »
???? ★★★ Centipede (revision 2)
Arcade »
???? Centipede (revision 3)
Arcade »
???? Magic Worm (bootleg of Centipede, set 2)
Arcade »
???? Millpac (bootleg of Centipede)
Atari 7800 »
???? Centipede (Europe)
Atari 2600 »
???? Centipede (USA)
Arcade »
???? Centipede (Japan, revision 3)
PC (diskette) »
???? Centipede [165]
Arcade »
???? Centipede (bootleg, set 2)
Arcade »
???? Centipede / Millipede / Missile Command (rev 1.03)
NES »
???? Centipede (USA) (Atari Flashback) (Aftermarket) (Unl)
Game Boy »
???? Arcade Classic No. 1 - Asteroids & Missile Command (USA, Europe) (SGB Enhanced)
Game Boy Color »
???? Missile Command (Europe)
Game Boy Color »
???? Missile Command (USA) (Rumble Version)
Playstation »
???? Missile Command (Europe) (Fr, De)
Playstation »
???? Missile Command (USA)
Playstation »
???? Missile Command (Europe) (En, It)
Arcade »
???? Missile Command (rev 1)
Arcade »
???? Missile Command (rev 2)
Arcade »
???? Missile Command (rev 3)
Arcade »
???? Missile Command Multigame
Atari 2600 »
???? Missile Command (USA)
Arcade »
1980 Centipede (revision 1)
Arcade »
1980 ★★★ Centipede (revision 4)
Arcade »
1980 Centipede Dux (hack)
Arcade »
1981 ★★ Magic Worm (bootleg of Centipede, set 1)
Atari 5200 »
1982 ★★★ Centipede (USA)
Atari 5200 »
1982 Missile Command (USA)
Commodore 64 (cart.) »
1983 ★★ Centipede (USA, Europe)
Atari 7800 »
1984 Centipede (USA)
Lynx »
198? ★★ Centipede (USA) (Proto)
Game Boy »
1991 Missile Command (USA, Europe)
Game Boy »
1992 ★★★ Centipede (USA, Europe) (Accolade)
Lynx »
1994 Super Asteroids, Missile Command (USA, Europe)
Game Boy »
1995 ★★ Centipede (USA) (Majesco)
Game Boy Color »
1995 ★★ Centipede (USA) (GB Compatible)
Atari Jaguar »
1995 Missile Command 3D (World)

Parent Game(s) data

GameCentipede (1980–1995)
Genre(s)shooter
Saga(s)Centipede (1980–1995)
SynopsisIn Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
GameMissile Command (1982–1995)
Genre(s)shooter
Saga(s)
SynopsisAliens from the planet of Krytol are attacking your cities! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate.