290 reads json #43266

Version for Commodore 64 (cart.) Zaxxon (USA, Europe)

Collection data

.dat name c64-crt_no-intro
.dat version Commodore - 64 | http://www.no-intro.org | 20151122-035618
.dat status Up-to-date
ROMset platform Commodore 64 (cart.)
ROMset title Zaxxon (USA, Europe)
ROMset alias
ROMset CRC32* d3165c28
ROMset size* 20592 bytes

Version data

Intro title(s)
Compile date 1984-??-??
Serial number
Texts English
Voices None
View isometric
Screen overscan
Media
Players 2
Voting 1
Differences
Other versions
Atari 5200 »
???? Zaxxon (USA)
SG-1000 »
???? Zaxxon (Taiwan)
Atari 2600 »
???? Zaxxon (USA)
Commodore 64 (5.25") »
???? Zaxxon (Europe)
Commodore 64 (5.25") »
???? Zaxxon (USA)
Arcade »
1982 Zaxxon (Japan)
Arcade »
1982 Zaxxon (set 1, rev D)
Arcade »
1982 Zaxxon (set 2, unknown rev)
Arcade »
1982 Zaxxon (set 3, unknown rev)
MSX (cartridge) »
1985 ★★ Zaxxon (Japan) (Alt)
MSX (cartridge) »
1985 Zaxxon (Japan)
SG-1000 »
1985 Zaxxon (Japan)

Parent Game(s) data

GameZaxxon (1982–1985)
Genre(s)shooter
Saga(s)Zaxxon (1982–1995)
SynopsisThe Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.