294 reads json #16489

Version for SG-1000 Zaxxon (Taiwan)

Collection data

.dat name sgk_no-intro
.dat version Sega - SG-1000 | http://www.no-intro.org | 20170414-043921
.dat status Up-to-date
ROMset platform SG-1000
ROMset title Zaxxon (Taiwan)
ROMset alias
ROMset CRC32* 49cae925
ROMset size* 32768 bytes

Version data

Intro title(s)
Compile date
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
Atari 5200 »
???? Zaxxon (USA)
Atari 2600 »
???? Zaxxon (USA)
Commodore 64 (5.25") »
???? Zaxxon (Europe)
Commodore 64 (5.25") »
???? Zaxxon (USA)
Arcade »
1982 Zaxxon (Japan)
Arcade »
1982 Zaxxon (set 1, rev D)
Arcade »
1982 Zaxxon (set 2, unknown rev)
Arcade »
1982 Zaxxon (set 3, unknown rev)
Commodore 64 (cart.) »
1984 Zaxxon (USA, Europe)
MSX (cartridge) »
1985 ★★ Zaxxon (Japan) (Alt)
MSX (cartridge) »
1985 Zaxxon (Japan)
SG-1000 »
1985 Zaxxon (Japan)

Parent Game(s) data

GameZaxxon (1982–1985)
Genre(s)shooter
Saga(s)Zaxxon (1982–1995)
SynopsisThe Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.