338 reads json #6055

Version for Megadrive NBA Jam (Japan)

Collection data

.dat name mdr-crt_no-intro
.dat version Sega - Mega Drive - Genesis | https://www.no-intro.org | 20231204-141612
.dat status Up-to-date
ROMset platform Megadrive
ROMset title NBA Jam (Japan)
ROMset alias NBA Jam (Japan)
ROMset CRC32* a6c6305a
ROMset size* 2097152 bytes

Version data

Intro title(s)
  • [jpn] NBA Jam
Compile date
Serial number
Texts
Voices
View
Screen overscan
Media 1 × cartridge
Players
Voting 0
Differences
Other versions
Game Boy »
???? NBA Jam (USA, Europe)
Super Nintendo »
???? NBA Jam (Europe)
Super Nintendo »
???? NBA Jam (Europe) (Rev 1)
Super Nintendo »
???? NBA Jam (Japan) (En)
Super Nintendo »
???? NBA Jam (USA)
Super Nintendo »
???? NBA Jam (USA) (Rev 1)
Super Nintendo »
???? NBA Jam XXXX (USA) (Proto)
Megadrive »
???? NBA Jam (USA, Europe)
Megadrive »
???? NBA Jam (USA, Europe) (Rev 1)
Master System »
???? NBA Jam (Europe) (Proto)
Game Gear »
???? NBA Jam (USA, Europe)
Game Gear »
???? NBA Jam (USA) (Rev 1)
Game Gear »
???? NBA Jam (Japan)
Mega CD »
???? NBA Jam (Europe)
Mega CD »
???? NBA Jam (USA)
Mega CD »
???? NBA Jam (Japan)
Super Nintendo »
???? NBA Jam (USA) (Beta)
Super Nintendo »
???? NBA Jam (Japan) (En) (Beta)
Arcade »
1993 NBA Jam (rev 1.00 2/1/93)
Arcade »
1993 NBA Jam (rev 2.00 2/10/93)
Arcade »
1993 NBA Jam (rev 3.01 4/07/93)
Megadrive »
1993 NBA Jam (USA, Europe) (April, 1993) (Beta)
Arcade »
1994 NBA Jam Tournament Edition (rev 2.1 2/06/94)
Arcade »
1994 NBA Jam Tournament Edition (rev 3.0 2/26/94)
Arcade »
1994 NBA Jam Tournament Edition (rev 4.0 3/03/94)

Parent Game(s) data

GameNBA Jam (1993–1994)
Genre(s)sports
Saga(s)NBA Jam (1993–1995)
SynopsisNBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked.