246 reads json #14854

Version for MSX (cartridge) Dungeon Master (Japan)

Collection data

.dat name ms1-crt_no-intro
.dat version Microsoft - MSX | https://www.no-intro.org | 20221022-011122
.dat status Up-to-date
ROMset platform MSX (cartridge)
ROMset title Dungeon Master (Japan)
ROMset alias
ROMset CRC32* 33700744
ROMset size* 32768 bytes

Version data

Intro title(s)
Compile date 1986-??-??
Serial number
Texts
Voices
View 1st person
Screen overscan
Media 1 × cartridge
Players
Voting 0
Differences
Other versions
Amiga 500 »
???? Dungeon Master (Europe) (En, Fr, De) (v3.6)
PC (diskette) »
???? Dungeon Master [1008]
Super Nintendo »
1991 Dungeon Master (Japan)
Super Nintendo »
1991 Dungeon Master (Japan) (Rev 1)
Super Nintendo »
1992 Dungeon Master (Europe)
Super Nintendo »
1992 Dungeon Master (USA)

Parent Game(s) data

GameDungeon Master (1986–1992)
Genre(s)role play
Saga(s)Dungeon Master (1986–1992)
Synopsis"Dungeon Master" is a role-playing game where the player selects four adventurers and descend into the depths of the dungeon. The gameplay is reminiscent of the 3D dungeon crawl type of role-playing games popularized by Wizardry and The Bard's Tale. However, unlike these games, "Dungeon Master" features real-time combat, which requires the player to click on the opponent in order to execute an attack. Another notable aspect of the game is its growth system: instead of gathering experience points and leveling up, characters improve by repeatedly using the same action. Spellcasting involves selecting and combining symbols, which can be arranged as rune sequences. The game also allows the player to directly interact with objects in the game world through a point-and-click interface.