243 reads json #2399

Version for Super Nintendo Dungeon Master (Japan) (Rev 1)

Collection data

.dat name snt-crt_no-intro
.dat version Nintendo - Super Nintendo Entertainment System | https://www.no-intro.org | 20221110-032051
.dat status Up-to-date
ROMset platform Super Nintendo
ROMset title Dungeon Master (Japan) (Rev 1)
ROMset alias
ROMset CRC32* aa79fa33
ROMset size* 1048576 bytes

Version data

Intro title(s)
Compile date 1991-??-??
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
Amiga 500 »
???? Dungeon Master (Europe) (En, Fr, De) (v3.6)
PC (diskette) »
???? Dungeon Master [1008]
MSX (cartridge) »
1986 Dungeon Master (Japan)
Super Nintendo »
1991 Dungeon Master (Japan)
Super Nintendo »
1992 Dungeon Master (Europe)
Super Nintendo »
1992 Dungeon Master (USA)

Parent Game(s) data

GameDungeon Master (1986–1992)
Genre(s)role play
Saga(s)Dungeon Master (1986–1992)
Synopsis"Dungeon Master" is a role-playing game where the player selects four adventurers and descend into the depths of the dungeon. The gameplay is reminiscent of the 3D dungeon crawl type of role-playing games popularized by Wizardry and The Bard's Tale. However, unlike these games, "Dungeon Master" features real-time combat, which requires the player to click on the opponent in order to execute an attack. Another notable aspect of the game is its growth system: instead of gathering experience points and leveling up, characters improve by repeatedly using the same action. Spellcasting involves selecting and combining symbols, which can be arranged as rune sequences. The game also allows the player to directly interact with objects in the game world through a point-and-click interface.