266 reads json #8208

Version for NES Lode Runner (Japan)

Collection data

.dat name nes-crt_no-intro
.dat version Nintendo - Nintendo Entertainment System (Headerless) | https://www.no-intro.org | 20240213-094548
.dat status Up-to-date
ROMset platform NES
ROMset title Lode Runner (Japan)
ROMset alias Lode Runner (Japan)
ROMset CRC32* 0a3fc393
ROMset size* 24576 bytes

Version data

Intro title(s)
Compile date 1984-??-??
Serial number
Texts
Voices
View
Screen overscan
Media 1 × cartridge
Players
Voting 0
Differences
Other versions
SG-1000 »
???? Lode Runner (Taiwan)
NES »
???? Lode Runner (Japan) (Virtual Console)
NES »
???? Lode Runner (USA, Europe) (Virtual Console)
MSX (cartridge) »
1983 Lode Runner (Japan)
MSX (cartridge) »
1983 Lode Runner (Japan) (Alt)
NES »
1984 Lode Runner (USA)
SG-1000 »
1984 Lode Runner (Japan, Europe)
Arcade »
1984 Lode Runner (set 1)
Arcade »
1984 Lode Runner (set 2)

Parent Game(s) data

GameLode Runner (1983–1984)
Genre(s)platforms
Saga(s)
SynopsisThe Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.