272 reads json #16389

Version for SG-1000 Lode Runner (Taiwan)

Collection data

.dat name sgk_no-intro
.dat version Sega - SG-1000 | http://www.no-intro.org | 20170414-043921
.dat status Up-to-date
ROMset platform SG-1000
ROMset title Lode Runner (Taiwan)
ROMset alias
ROMset CRC32* d953bdb7
ROMset size* 32768 bytes

Version data

Intro title(s)
Compile date
Serial number
Texts
Voices
View
Screen overscan
Media
Players
Voting 0
Differences
Other versions
NES »
???? Lode Runner (Japan) (Virtual Console)
NES »
???? Lode Runner (USA, Europe) (Virtual Console)
MSX (cartridge) »
1983 Lode Runner (Japan)
MSX (cartridge) »
1983 Lode Runner (Japan) (Alt)
NES »
1984 Lode Runner (Japan)
NES »
1984 Lode Runner (USA)
SG-1000 »
1984 Lode Runner (Japan, Europe)
Arcade »
1984 Lode Runner (set 1)
Arcade »
1984 Lode Runner (set 2)

Parent Game(s) data

GameLode Runner (1983–1984)
Genre(s)platforms
Saga(s)
SynopsisThe Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.